Version 0.0.14


Another minor update to the game post-jam. Added an additional infinite corridor to the house, this time with a bit of a twist, quite literally.
Updated AI in the neighbourhood a little. The dhildren should now kick the player if they get too close, doing some damage. I am considering having this temporarily slow the player because getting kicked in the shin will do that do a person!

Made the world light rotate in the starting level to give an eerier sense and match the movement of the eye in the second level.

Improved the lighting, completely redid the materials and UVs for the entire evil house. This could still use some more work but it's a big improvement, I think.

I'm still having a little trouble with the "illusion" of the impossible house but I'm working on it. It works fine when looping back in most of the corridors but the initial transport is a little glitchy and I'm not 100% sure why. Perhaps we can work this out on stream some time.

Finally, added a bit more to the layout of the neighbourhood, more fences and trees as well as a few more children.

Files

allSeeingOrb-x11-0.0.14.zip.x86_64 255 MB
Version 0.0.14 Jun 28, 2022
The All Seeing Orb-0.0.14-noDebug.exe 253 MB
Version 0.0.14 Jun 28, 2022
allSeeingOrb-0.0.14.zip 185 MB
Version 0.0.14 Jun 28, 2022

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