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(+1)

Neat idea for a cult classic follow up. Also I see what you did there - when you're a rolling ball, you don't have to animate someone skiing. :D I needed a moment to understand the mouse and camera interaction.

(+1)

Thanks. I wanted to have the controls move relative to the camera but didn’t get round to implementing it which might be why they feel weird? I wanted the camera to be free so you could check on the impending yeti situation 😅