Keep Rolling
About Keep Rolling
The game was made in ~5 hours for TriJam 244.
You were happily skiing when all of a sudden you found yourself being chased by a killer yeti! You tripped and your skis fell off. You tumbled down the slopes getting stuck in a large snowball. You've come to rest on a small plateau but OH NO! The yeti's still after you! Navigate the ski slope and survive as long as you can!
Controls
WASD - Move
Space - Jump
Future Features/Improvements
If I were to keep working on this project I would implement the following:
- Improve the controls
- Fix the air time mechanism
- Make the level wider and harder to navigate
- Have more obstacles
- Implement an optional end game.
Download
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Click download now to get access to the following files:
keepRolling-drentsoftGames.zip 37 MB
keepRolling-drentsoftGames-x11.zip 38 MB
Comments
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Neat idea for a cult classic follow up. Also I see what you did there - when you're a rolling ball, you don't have to animate someone skiing. :D I needed a moment to understand the mouse and camera interaction.
Thanks. I wanted to have the controls move relative to the camera but didn’t get round to implementing it which might be why they feel weird? I wanted the camera to be free so you could check on the impending yeti situation 😅