Break the Cycle
Made in 4 hours and 7 minutes :( for TriJam 203!
The theme was Break the Cycle and I thought a bullet hell groundhog day kind of thing would be fun to make. Unfortunately it took a little longer than I had anticipated.
I'm very sad I went over but once I did I thought I'd add some extra polish and tweaks and I think the game is much better for it. We have sound, we have visual feedback and some would-be-annoying bugs are mostly fixed!
Controls
WASD: Move
?: ?
?: ?
Find out what the extra controls are by playing!
How long can you survive in the beast's lair?
Credits
Programming/Design
Derwent Ready
Music
https://opengameart.org/content/forgoten-tomb-ambience - CC0
https://opengameart.org/content/5-chiptunes-action - CC0
Audio
https://opengameart.org/content/monster-sound-effects-pack - CC0
https://opengameart.org/content/male-gruntyelling-sounds - CC0
https://opengameart.org/content/80-cc0-creature-sfx - CC0
https://opengameart.org/content/beep-tone-sound-sfx - CC0
https://opengameart.org/content/plingy-coin - CC0
Character Art
Derwent Ready
Extra Art
Kenney - CC0
https://opengameart.org/content/sparkling-fireball-effect - CC0
Status | Prototype |
Platforms | HTML5 |
Author | Drentsoft Games |
Genre | Shooter |
Comments
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Masterpiece! I really enjoied it, we got the same idea of "breaking the cycle", very happy with that!