Made in 4 hours and 7 minutes :( for TriJam 203!

The theme was Break the Cycle and I thought a bullet hell groundhog day kind of thing would be fun to make. Unfortunately it took a little longer than I had anticipated.

I'm very sad I went over but once I did I thought I'd add some extra polish and tweaks and I think the game is much better for it. We have sound, we have visual feedback and some would-be-annoying bugs are mostly fixed!

Controls

WASD: Move

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Find out what the extra controls are by playing!

How long can you survive in the beast's lair?

Credits

Programming/Design

Derwent Ready

Music

https://opengameart.org/content/forgoten-tomb-ambience - CC0

https://opengameart.org/content/5-chiptunes-action - CC0

Audio

https://opengameart.org/content/monster-sound-effects-pack - CC0

https://opengameart.org/content/male-gruntyelling-sounds - CC0

https://opengameart.org/content/80-cc0-creature-sfx  - CC0

https://opengameart.org/content/beep-tone-sound-sfx - CC0

https://opengameart.org/content/plingy-coin - CC0

Character Art

Derwent Ready

Extra Art

Kenney - CC0

https://opengameart.org/content/sparkling-fireball-effect - CC0

Comments

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Masterpiece! I really enjoied it, we got the same idea of "breaking the cycle", very happy with that!