Post-Jam Version


It’s been a couple of days since TriJam 251 ended. I was disappointed with how little of the game I wanted to make came about in the 3 hour limit and it was buggy enough to be not very playable.

I have worked on it a bit to fix some bugs (most took less than an extra 20-30 minutes to fix after a good night’s sleep and fresh eyes). Note to self: Don’t do a TriJam immediately after the home stretch on a week long game jam entry, well after midnight.

Bugfixes:

Enemies will now stop when in range Various timings around upgrading level Player doesn’t have infinite dodge (resulting in game-break speed glitch).

Enhancements:

UI Upgrade (still rough in places) More juice, player now has upgrade energy effect applied to sell the enemy knockback. Enemy sounds Music on upgrade (and pause) menu(s). Pause menu with sound controls.

Future Improvements:

Have dead enemies do damage to other enemies when they’re knocked back to create chain reactions of destruction. Have dangerous elements in the game do damage to enemies and possibly the player. Improve level layout. Improve enemy navigation. (This would require and entire rework of the enemy systems) Player sounds

Future of the Game

I don’t necessarily have plans to work on this game much more, I just wanted to get it into an actually playable state compared to the original jam version (which you can still download and play for Windows and Linux). The Future Improvements above are hypothetical improvements. However the jam game has inspired me to consider a small RPG-like game with similar mechanics where the game as-is would be the intro story quest (with some added functionality). Let me know if you’d be interested to see this developed on stream.

I hope you enjoy the updated game experience.

Original Game Page Content

Because I have updated the game so much I intend to update its page to better reflect its state now. For historical purposes, below is the original page content.

An entry for TriJam 251! Made in Godot in 3 hours.

The game is very buggy but the 3 hour limit has been hit and so did bedtime, long ago so I need to stop working on this for the moment. (I also just came off another jam game straight into this so apologies for the wonkiness)😅

The original idea was to have the enemies knock back when you hurt them, with their bodies knocking back further on death. The stronger you get the stronger the knock back and at some point they should have just been ricocheting around the level taking each other out but I couldn’t get the knock back state working properly.

Controls

WASD - Move

Left Click - Attack

Right Click - Dodge

Files

gladiator-tale-html5.zip Play in browser
Version 0.0.2.2 Jan 11, 2024
gladiator-tale-linux-universal.zip 35 MB
Version 0.0.2.2 Jan 11, 2024
gladiator-tale-win.zip 39 MB
Version 0.0.2.2 Jan 11, 2024

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